⟳2
Judgement
Grants a wish: brings a fallen ally back with 25% health (once per ally). With nobody to revive, the ally with the most damage gains +25% damage for 2 turns.
- HP
- 415
- ATK
- 64
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
Judgement
⟳2
Grants a wish: brings a fallen ally back with 25% health (once per ally). With nobody to revive, the ally with the most damage gains +25% damage for 2 turns.
スタンド Stand parameters
Judgement
R stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Sharpshooters now
Grants a wish: brings a fallen ally back with 25% health (once per ally). With nobody to revive, the ally with the most damage gains +25% damage for 2 turns.
Charges in 2 turns.
✦ Passive Last Wish: When it falls, its allies gain +8% damage for the rest of the fight.
🍀 Scales with Luck · a Luck type and critical items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 415 |
|---|---|
| Damage | 64 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Sharpshooters (on now), Part - 3 (back Sat Nov 07)