Strikes from a reflection: +15 crit for 2 turns and a 90% damage hit on its target. On Mirror terrain, +25 crit and a 140% damage hit that ignores armor. With Emperor, it rides the bullet for a second 60% damage strike.
Strikes from a reflection: +15 crit for 2 turns and a 90% damage hit on its target. On Mirror terrain, +25 crit and a 140% damage hit that ignores armor. With Emperor, it rides the bullet for a second 60% damage strike.
Charges in 2 turns.
🍀 Luck type● Neutral: no edge, no weaknessType wheel
✦ PassiveOnly in Reflections: Takes 50% less damage in rounds 1 and 2.
🍀 Scales with Luck · a Luck type and critical items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🪞Sets Mirror World while it's the fastest terrain setter alive.
🔫Emperor & Hanged Man: +14 critical, +6% damage for each member. Special: Rides the Emperor's bullet: a second 0.6× strike on the same target.
With Emperor.
🌫️Enyaba & J. Geil: +10% damage, +8 critical for each member. Special: Its target is slowed 25% and it gains +10 more critical.
With Justice.
🪞Through the looking glass: +10 critical, +8% speed for each member. Special: Strikes from every reflection (1.4× ignoring armor, +25 critical) even off the Mirror field.
With Man in the Mirror.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.