Feeds on its wounds: slashes its target for 80% damage and gains damage and armor for good, up to +40% each when nearly dead. On Desert terrain, up to +60%, and the target burns for 40% damage per turn for 2 turns.
Feeds on its wounds: slashes its target for 80% damage and gains damage and armor for good, up to +40% each when nearly dead. On Desert terrain, up to +60%, and the target burns for 40% damage per turn for 2 turns.
Charges in 2 turns.
❤️ Health type▲ Strong vs 💨 Speed +50%▼ Weak vs ⚔️ Damage −50%Type wheel
✦ PassiveGrudge Doll: +20% damage to whoever last hit it.
❤️ Scales with Health · a Health type and health items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.
😈Spite: +8% max health for each member. Special: The slash hits harder the more it is hurt: up to 2.0× (from 0.8×) below half health.
With The lovers, Cheap Trick.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.