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SSR 🗡️⑤
Metallica ⟳2

Metallica

Pulls the iron from their blood: every enemy bleeds for 25% damage per turn and loses 10% damage, both for 2 turns.

HP
450
ATK
75
ARM
100
SPD
1
CRT
1

SSR stand from Jojo's Bizarre Adventures

Metallica

📐 Try it in the team planner

Ability

Pulls the iron from their blood: every enemy bleeds for 25% damage per turn and loses 10% damage, both for 2 turns.

Charges in 2 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Iron Camouflage: Basic attacks can't target it during the first 2 rounds.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA A POWER D SPEED A DURABILITY B SPECIAL D SYNERGY C POTENTIAL
Health450
Damage75
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Bruisers (back Wed Nov 04), Part - 5 (back Thu Nov 05), Hitmen (back Thu Nov 05)

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