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High Priestess ⟳2

High Priestess

Becomes the floor: +12% armor for good, then bites its target for 100% damage.

HP
450
ATK
56
ARM
100
SPD
0
CRT
1

SR stand from Jojo's Bizarre Adventures

High Priestess

📐 Try it in the team planner

Ability

Becomes the floor: +12% armor for good, then bites its target for 100% damage.

Charges in 2 turns.

🛡️ Armor type ▲ Strong vs ⚔️ Damage +50% ▼ Weak vs 💨 Speed −50% Type wheel

✦ Passive Mimicry: At the start of each fight it takes on the armor of the sturdiest enemy, when that's higher.

🛡️ Scales with Armor · a Defense type and armor items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA E POWER E SPEED A DURABILITY B SPECIAL D SYNERGY D POTENTIAL
Health450
Damage56
Armor100
Speed0
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Iron Wall (back Tue Nov 03), Part - 3 (back Sat Nov 07)

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