Accelerates time every turn, slowly at first and then, from its 3rd turn, faster and faster until it levels off: up to +140% speed and +100% damage for good, plus +10 crit for 2 turns, and strikes its target for 60% damage. Time itself bends for it: its dodge chance can reach 50% (others stop at 20%), even on its own Gravity field.
Accelerates time every turn, slowly at first and then, from its 3rd turn, faster and faster until it levels off: up to +140% speed and +100% damage for good, plus +10 crit for 2 turns, and strikes its target for 60% damage. Time itself bends for it: its dodge chance can reach 50% (others stop at 20%), even on its own Gravity field.
Charges in 1 turn.
💨 Speed type▲ Strong vs 🛡️ Armor +50%▼ Weak vs ❤️ Health −50%Type wheel
✦ PassiveAcceleration: From round 3, every special its team fires charges back one turn faster.
💨 Scales with Speed · a Speed type and speed items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🌀Sets Gravity Field while it's the fastest terrain setter alive.
Played most with: Sheer Heart Attack 95% · 1325🐎 Valkyrie's Horseshoe 94% · 992🟡 Steel Ball 98% · 933
Base stats
Health
510
Damage
84
Armor
100
Speed
20
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.