⟳2
Underworld
Digs up a memory: brings a fallen ally back with 30% health (once per ally). With nobody to revive, it gains +40% armor for 2 turns.
- HP
- 465
- ATK
- 60
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
Underworld
⟳2
Digs up a memory: brings a fallen ally back with 30% health (once per ally). With nobody to revive, it gains +40% armor for 2 turns.
スタンド Stand parameters
Underworld
SSR stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Part - 6 now
Digs up a memory: brings a fallen ally back with 30% health (once per ally). With nobody to revive, it gains +40% armor for 2 turns.
Charges in 2 turns.
✦ Passive Recorded Event: When an ally falls, it takes on that ally's damage for 2 turns (when it's higher).
🛡️ Scales with Armor · a Defense type and armor items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.
| Health | 465 |
|---|---|
| Damage | 60 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 6 (on now), Iron Wall (back Tue Nov 03), Lifeline (back Fri Nov 06)