⟳2
Jail House Lock
Limits their memory: every enemy's special is pushed back a turn; its target takes 90% damage and loses 25% damage for 2 turns.
- HP
- 415
- ATK
- 67
- ARM
- 100
- SPD
- 1
- CRT
- 1
スタンド Stand parameters
Jail House Lock
⟳2
Limits their memory: every enemy's special is pushed back a turn; its target takes 90% damage and loses 25% damage for 2 turns.
スタンド Stand parameters
Jail House Lock
SR stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Part - 6 now
Limits their memory: every enemy's special is pushed back a turn; its target takes 90% damage and loses 25% damage for 2 turns.
Charges in 2 turns.
✦ Passive Forgetful: Each hit it lands takes 1 turn of special charge from the target.
🍀 Scales with Luck · a Luck type and critical items power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 415 |
|---|---|
| Damage | 67 |
| Armor | 100 |
| Speed | 1 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 6 (on now), Sharpshooters (on now)