Patch notes · · v1.1.5 in the changelog
Patch 1.1.5
Patch 1.1.5 · Harder Heights
New
- Stats in fights. Open 📊 Stats under the arena to see every stand's health, damage, speed, armor and crit right now, with what changed since the fight began (buffs, debuffs, growth).
- More for your Stand User. A new Accessory slot (glasses for free, Kakyoin's shades, Joseph's scarf), Bucciarati's bob, a ponytail, Joseph's bandana, Gyro's hat and Jolyne's prison stripes, plus two new skin tones and four new colours.
- Today's depths. The dungeon's entrance now shows all nine floors before you go in: how strong each one is, its loot, and the heaven rules waiting at the bottom.
- Every gang, from your gang. Members get a Gangs tab listing every gang, how it recruits and its war Elo.
Balance
- Endgame is 40% tougher. Boss Rush, Requiem mode, the Requiem tower, the tower past floor 42, the dungeon's deep floors and Carry Me. Boss Rush's encore climbs steeper than before: a 12/12 run is now a real feat.
- The deep dungeon is reordered. B4–B6 are now the Requiem depths. B7–B9 are the Requiem · Over Heaven depths, with Requiem's strength, heaven's tax and one of heaven's rules per floor (the B9 boss adds another).
- Enemies carry real gear. Story, tower, universes, Carry Me, co-op and Boss Rush enemies equip real items picked for their role. Their stats were trimmed to match, so the story plays about the same.
- Heaven starts over. With the heaven rebalance, Over Heaven and Heaven's Gate progress restarts so everyone climbs under the new rules. Rewards and titles you earned stay yours, Heaven's Gate stays open if you reached it, and each fight you clear again pays player XP.
Fixes
- The gang tabs no longer overlap on phones.
- Your Stand User stands in the middle of its tile in the dungeon.
More news
- Update 1.3.4 · Every stand has a trick 2026-11-01
- Update 1.3.3 · Know your type 2026-10-30
- Update 1.3.2 · Seven languages and a better guide 2026-10-29