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Dragons Dream ⟳2

Dragons Dream

Points the team to its lucky directions: every ally gains +15 crit and +20% damage for 2 turns.

HP
400
ATK
64
ARM
100
SPD
2
CRT
1

R stand from Jojo's Bizarre Adventures

Dragons Dream

📐 Try it in the team planner ✦ On Part - 6 now

Ability

Points the team to its lucky directions: every ally gains +15 crit and +20% damage for 2 turns.

Charges in 2 turns.

🍀 Luck type ● Neutral: no edge, no weakness Type wheel

✦ Passive Unlucky Direction: Takes 15% less damage from critical hits.

🍀 Scales with Luck · a Luck type and critical items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA E POWER C SPEED D DURABILITY B SPECIAL D SYNERGY E POTENTIAL
Health400
Damage64
Armor100
Speed2
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 6 (on now), Sharpshooters (on now)

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