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Patch notes · · v1.3.1 in the changelog

Update 1.3.1 · Prestige you can see

✦ Prestige shows

  • On every card: a prestiged stand wears a ✦1, ✦2 or ✦3 badge and a glowing frame that changes at each prestige.
  • In fights: the same badge on its portrait, so you know when the enemy has prestiged too.

🃏 A new stand screen

  • Up top: a level ring that fills with XP, its stars, its prestige and its power.
  • Tabs on every screen: Stats, Gear, Upgrade and Chips. A dot on Upgrade tells you something is ready.
  • Upgrade cards for the next star, prestige, Requiem and fusing: each ticks off what it needs (level, spare copies) and lights up when it's ready.
  • Why a button is greyed out: stars and prestige only use unlocked copies in storage. The screen now tells you when locked copies or copies in your team are being left out.

🎰 Summoning got hype

  • Four openings, picked at random: the Arrow zooms across the screen before the deck riffles; Magician's Red fans the cards in a ring of fire; ZA WARUDO stops time over the deck; or ゴゴゴ stacks up until the Arrow strikes the deck. Then the cards fly up…
  • Avdol's tarot: your cards now rain down through the screen, face down, each one hinting at what it is as it falls. An SSR doesn't hide: it blazes gold, with a ゴゴゴ that shakes the screen. A UR is sneakier: it can pass for an SR or an SSR, and gives itself away with one small detail, a different one each time. An LR looks plainer still, and only a tell that belongs to its own stand gives it away. Learn to read them. And a shiny never hides: it falls in rainbow colours with a burst of sparkles.
  • In the cinematic, a face-down SSR or better may charge up as you tap: gold, then magenta, then lightning. A card never looks better than it is, so every climb is good news. Only the flip tells you how good.
  • Cards pop: every card, R and SR included, flashes and rings in its colour as it turns; SSR or better slams in with a shockwave.
  • Every flip calls it: COMMON, RARE!, SUPER RARE!, ULTRA RARE!!, LEGENDARY. And a shiny gets its own show: a rainbow flash, a holographic sheen, a foil SHINY stamp across the card and a shower of sparkles.
  • The results open on your best pull: its name, a big SUPER RARE! / ULTRA RARE!! / LEGENDARY!!!, and rays behind the fan of cards.
  • Banners show off their featured stand, the SSR-or-better rate per card, a rainbow frame when an LR is inside, and a shining Pull button. The pity gauge burns red when a UR is close.
  • With sound on, the climb has its own heartbeat, surge and thunder.
  • Atum joins the Part 3 banner and Space Trucking the Part 8 banner. Neither could be pulled before.

🤖 Man vs Machine

  • The machine's brain works again. A learning glitch had cut its targeting network off from what it sees, so it picked targets blindly. It now repairs itself, and the brain on the page only shows the links that matter.
  • The menu highlights Man vs Machine while you're on it, even when another event is running or during its results week.

🛠️ Fixes

  • Confirm prompts: confirming an action no longer leaves the loading indicator spinning forever (it needed a page refresh). A request the server never answers now stops after 30 seconds with a message.

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