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Ozon Baby ⟳2

Ozon Baby

Raises the air pressure: every enemy loses 16% of its current health and is slowed by 15% for 2 turns.

HP
410
ATK
69
ARM
100
SPD
1
CRT
1

SR stand from Jojo's Bizarre Adventures

Ozon Baby

📐 Try it in the team planner

Ability

Raises the air pressure: every enemy loses 16% of its current health and is slowed by 15% for 2 turns.

Charges in 2 turns.

⚔️ Damage type ▲ Strong vs ❤️ Health +50% ▼ Weak vs 🛡️ Armor −50% Type wheel

✦ Passive Pressure Dome: While it stands, its team takes 15% less damage from specials that hit the whole team.

⚔️ Scales with Damage · a Attack type power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
100%13 fights

Base stats

EDCBA C POWER D SPEED D DURABILITY B SPECIAL B SYNERGY D POTENTIAL
Health410
Damage69
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 8 (back Fri Nov 06)

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