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SSR 🌙⑥ 🎯
Underworld ⟳2

Underworld

Digs up a memory: brings a fallen ally back with 30% health (once per ally). With nobody to revive, it gains +40% armor for 2 turns.

HP
465
ATK
60
ARM
100
SPD
1
CRT
1

SSR stand from Jojo's Bizarre Adventures

Underworld

📐 Try it in the team planner ✦ On Part - 6 now

Ability

Digs up a memory: brings a fallen ally back with 30% health (once per ally). With nobody to revive, it gains +40% armor for 2 turns.

Charges in 2 turns.

🛡️ Armor type ▲ Strong vs ⚔️ Damage +50% ▼ Weak vs 💨 Speed −50% Type wheel

✦ Passive Recorded Event: When an ally falls, it takes on that ally's damage for 2 turns (when it's higher).

🛡️ Scales with Armor · a Defense type and armor items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

🎯 Taunt: enemies must hit this stand first with basic attacks. It gets extra health and armor.

Terrain & synergy

Base stats

EDCBA E POWER D SPEED A DURABILITY B SPECIAL D SYNERGY C POTENTIAL
Health465
Damage60
Armor100
Speed1
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 6 (on now), Iron Wall (back Tue Nov 03), Lifeline (back Fri Nov 06)

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