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R 💿⑥
Highway to Hell ⟳2

Highway to Hell

Binds its fate to its target: deals true damage equal to 40% of its own current health, then loses 15% of its own current health.

HP
390
ATK
64
ARM
100
SPD
0
CRT
1

R stand from Jojo's Bizarre Adventures

Highway to Hell

📐 Try it in the team planner ✦ On Part - 6 now

Ability

Binds its fate to its target: deals true damage equal to 40% of its own current health, then loses 15% of its own current health.

Charges in 2 turns.

❤️ Health type ▲ Strong vs 💨 Speed +50% ▼ Weak vs ⚔️ Damage −50% Type wheel

✦ Passive Death Wish: +20% damage while it's under half health.

❤️ Scales with Health · a Health type and health items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

Base stats

EDCBA E POWER E SPEED E DURABILITY B SPECIAL D SYNERGY E POTENTIAL
Health390
Damage64
Armor100
Speed0
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 6 (on now), Hitmen (back Thu Nov 05)

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