Curses its target with endless money: true damage equal to 60% of the target's own damage, then poison worth 40% of that per turn for 2 turns. With another Debt collector, 60% for 3 turns.
Curses its target with endless money: true damage equal to 60% of the target's own damage, then poison worth 40% of that per turn for 2 turns. With another Debt collector, 60% for 3 turns.
Charges in 2 turns.
🍀 Luck type● Neutral: no edge, no weaknessType wheel
✦ PassiveEndless Money: Whenever an enemy falls, it heals 10% of its max health.
🍀 Scales with Luck · a Luck type and critical items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
💸Debt collectors: +10% damage, +8 critical for each member. Special: The money keeps multiplying: poison worth 60% of the curse for 3 turns, instead of 40% for 2.
With Atum, Osiris, Boy II Man, Marilyn Manson.
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.