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R 🏙️💸⑧
Milagro Man ⟳2

Milagro Man

Curses its target with endless money: true damage equal to 60% of the target's own damage, then poison worth 40% of that per turn for 2 turns. With another Debt collector, 60% for 3 turns.

HP
400
ATK
66
ARM
100
SPD
2
CRT
1

R stand from Jojo's Bizarre Adventures

Milagro Man

📐 Try it in the team planner ✦ On Adversaries now

Ability

Curses its target with endless money: true damage equal to 60% of the target's own damage, then poison worth 40% of that per turn for 2 turns. With another Debt collector, 60% for 3 turns.

Charges in 2 turns.

🍀 Luck type ● Neutral: no edge, no weakness Type wheel

✦ Passive Endless Money: Whenever an enemy falls, it heals 10% of its max health.

🍀 Scales with Luck · a Luck type and critical items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

Base stats

EDCBA D POWER C SPEED D DURABILITY B SPECIAL C SYNERGY E POTENTIAL
Health400
Damage66
Armor100
Speed2
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Adversaries (on now), Sharpshooters (on now), Part - 8 (back Fri Nov 06)

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