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SSR 🏙️⑧
Walking Heart ⟳2

Walking Heart

Stabs its target with its heels for 140% damage and gains +15% damage for 2 turns.

HP
445
ATK
75
ARM
100
SPD
5
CRT
1

SSR stand from Jojo's Bizarre Adventures

Walking Heart

📐 Try it in the team planner

Ability

Stabs its target with its heels for 140% damage and gains +15% damage for 2 turns.

Charges in 2 turns.

💨 Speed type ▲ Strong vs 🛡️ Armor +50% ▼ Weak vs ❤️ Health −50% Type wheel

✦ Passive Heart Broken: When an ally falls, its attacks are rainbow crits (triple) for its next 2 turns.

💨 Scales with Speed · a Speed type and speed items power it up

Type wheel: Damage beats Health, Health beats Speed, Speed beats Armor, Armor beats Damage. Luck is neutral. ⚔️Damage ❤️Health 💨Speed 🛡️Armor 🍀Luck
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.

How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.

Terrain & synergy

In players' hands last 4 weeks

PvE win rate
86%22 fights

Base stats

EDCBA A POWER B SPEED B DURABILITY B SPECIAL D SYNERGY C POTENTIAL
Health445
Damage75
Armor100
Speed5
Critical chance1 %

Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.

Found on: Part - 8 (back Fri Nov 06), Speed Demons (back Sat Nov 07)

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