Finds the path: every ally gains +20% speed and +15 crit for 2 turns; the enemy with the lowest health share loses 30% armor for 2 turns and takes 100% damage. With Soft & Wet, the team gains +30% speed instead and Soft & Wet's special is charged at once.
Finds the path: every ally gains +20% speed and +15 crit for 2 turns; the enemy with the lowest health share loses 30% armor for 2 turns and takes 100% damage. With Soft & Wet, the team gains +30% speed instead and Soft & Wet's special is charged at once.
Charges in 3 turns.
🍀 Luck type● Neutral: no edge, no weaknessType wheel
✦ PassiveGuidance: While it stands, its team's attacks can't be dodged.
🍀 Scales with Luck · a Luck type and critical items power it up
Each arrow points from a type to the type it beats: +50% damage in PvE, +15% in duels, and the same cut the other way. Luck, in the middle, has no edge and no weakness.
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
Terrain & synergy
🫧Wall Eyes duo: +12% max health, +10% speed, +10% damage for each member. Special: Gives the team +30% speed (from 20%) and charges Soft & Wet's Go Beyond on the spot.
With Soft & Wet.
Played most with: 🟡 Steel Ball 91% · 269 Red stone of Aja 86% · 239💋 Trish's Lipstick 97% · 172
Base stats
Health
435
Damage
72
Armor
100
Speed
1
Critical chance
1 %
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.