⟳3
Jumpin Jack Flash
Removes gravity: hits its target for 120% damage and sends it floating (stunned, loses its next turn).
- HP
- 440
- ATK
- 74
- ARM
- 100
- SPD
- 4
- CRT
- 1
スタンド Stand parameters
Jumpin Jack Flash
⟳3
Removes gravity: hits its target for 120% damage and sends it floating (stunned, loses its next turn).
スタンド Stand parameters
Jumpin Jack Flash
SSR stand from Jojo's Bizarre Adventures
📐 Try it in the team planner ✦ On Part - 6 now
Removes gravity: hits its target for 120% damage and sends it floating (stunned, loses its next turn).
Charges in 3 turns.
✦ Passive Vacuum: While it stands, enemy regeneration doesn't tick.
⚔️ Scales with Damage · a Attack type power it up
How to read it: “120% damage” is a hit worth 120% of this stand's damage, reduced by armor and able to crit or be dodged, unless it ignores armor. True damage skips armor and dodges. “Its target” is the enemy it attacked this turn. Effects last the affected stand's own turns; damage over time ticks once per turn. “For good” lasts the whole fight, up to +100% of the starting stat.
| Health | 440 |
|---|---|
| Damage | 74 |
| Armor | 100 |
| Speed | 4 |
| Critical chance | 1 % |
Levels, awakenings, items, types and qualities all raise these numbers. The parameter grades (A best, E worst) compare this stand's base stats with every other stand's, and don't change with levels.
Found on: Part - 6 (on now), JoBros (back Tue Nov 03), Bruisers (back Wed Nov 04), Terrain Lords (back Thu Nov 05), Time & Space (back Fri Nov 06)