STFUREQUIEM
Se connecter
Se connecter S'inscrire

Explorer

Basics

Types & qualities

Every copy of a stand rolls its own types (which stat is boosted) and a quality for each one (how much). Two copies of the same stand can play very differently.

Types

  • AttackMultiplies damage by the quality. Powers specials that scale with ⚔️ damage.
  • DefenseMultiplies armor by the quality. Powers 🛡️ armor specials.
  • SpeedAdds speed: +20 Universal, +15 Supreme, +10 Great, +4 Good, +2 Sub par. Powers 💨 speed specials.
  • LuckAdds critical chance (+40 / +30 / +20 / +8 / +4) and critical damage (+0.4 / +0.3 / +0.2 / +0.1). Powers 🍀 luck specials.
  • BalanceA bit of everything: quality ^ 0.25 to damage and armor, a quarter of the Speed and Luck bonuses, and half the type affinity for any special.
  • HealthMultiplies max health by the quality. Powers ❤️ health specials: heals, regeneration, sacrifices.

Qualities

RankQualityMultiplier
A💫 Universal×1.4
B✨ Supreme×1.3
C⏫ Great×1.2
D🔼 Good×1
E🔽 Sub Par×0.95
F⏬ Bad×0.9

Specials scale with a stat

Every special scales with one stat, shown on its stand page: ⚔️ damage, 🛡️ armor, ❤️ health, 💨 speed or 🍀 luck (critical). Its power multiplies the special's hits, damage over time, buffs, debuffs and true damage (and heals, for health specials):

  • Build: how far your items and types raise that stat above the stand's natural value. +1 speed is +2% power, +1 critical +1.2%, +10% health +10%. Damage specials don't need it: their hits already use damage. Armor specials grow through their armor buffs instead.
  • Type affinity: the matching type adds +25% (Universal), +18% (Supreme), +12% (Great), +6% (Good), +0% (Sub Par), -6% (Bad). BALANCE gives half, for any stat.
  • Power stays between ×0.6 and ×2.5. A speed stand with Speed Universal and Speedwagon's Hat fires its special around ×2; the same stand on Attack Universal hits harder with basic attacks but its special stays at ×1.

So the best roll depends on the stand: a damage stand wants Attack, a healer wants Defense and health items, a sniper wants Luck and critical items. Each stand page tells you which.

Tips

  • A bad first roll guarantees a second type roll.
  • Types stack: Attack Great plus Luck Supreme boosts both damage and critical.
  • Unhappy with a roll? Take any stand to the Forge. A reroll costs 200 (R), 350 (SR), 600 (SSR), 900 (UR), 1 200 (LR) Meteor Dust. Lock the pairs you want to keep (each lock multiplies the price by 1.5) and compare the old and new rolls before you choose. Nothing changes until you keep the new one.
Chargement