STFUREQUIEM
Se connecter
Se connecter S'inscrire

Explorer

Basics

Getting & upgrading stands

Summoning

Stands come from banners. An Arrowhead buys a 10-pull from one banner's pool. Every pull without a UR or LR adds 1 pity, and only a UR or LR resets it (SSRs don't). At 50 pity the next stand is a guaranteed UR, or an LR 33% of the time. Every 10-pull also holds at least one SR, and your very first 10-pull holds at least one SSR.

🎴 Revealing: R and SR cards turn on their own; an SSR or better waits for your tap. A UR or an LR builds up exactly like an SSR, so you never know until it turns, though sharp eyes may catch a faint hint before it does (only URs and LRs ever show one). Reveal all and Skip turn the rest and leave the SSR+ face down for you. Hovering a face-down card tints it toward its rarity.

✨ Shiny: every stand you get (banners, Devil's Palms, the spark shop, Stand Chips) has a 1 in 1 000 chance to be shiny, a rare colour variant with a holo frame. It's purely cosmetic, it stays shiny through fusion and Requiem, and a fused copy passes its shine on.

Every 10-pull also earns a spark. With 20 sparks you can pick any SSR from a banner's pool on its banner page, so a long bad streak still ends with the stand you wanted.

Rarity10-pullDevil's Palm (5 stands)
R54.8%—
SR33%69.8%
SSR10%25%
UR2%5%
LR0.2%0.2%

Devil's Palms never give an R, but they don't count toward pity. Rates on the web are kinder than the Discord bot's.

Earning Arrowheads

  • The 7th day of your daily streak, and rarely the daily reward itself (every 16 h, 8 h for supporters).
  • The bosses of Parts 3, 5 and 8 in the story, Alternate Universe bosses and Over Heaven.
  • Every 20th tower floor and the 6th and 12th boss rush bosses, once a week; gang raid tiers.
  • Quests, achievements, Stand Dex sets and ranked seasons.
  • The shop, a few a week.

Levels

100 XP is one level, up to level 100. Levels raise health, damage, speed and critical. Stands level slowly, like a Pokémon: fights only teach them a little (15% of what they used to), and the main way to level one is Heaven's Door training, a 12-turn run with one stand. Stands below level 30 learn twice as fast, so a new pull can catch up with your team.

Fusing

Fuse a spare copy from storage into another copy of the same stand (the kept one can be in your team). The kept copy takes the other's XP plus a bonus by rarity (R 30, SR 100, SSR 400, UR 2 500, LR 5 000 XP: the rarer the copy, the more it teaches). Fusing gives XP only, never a star. The consumed copy's items return to your inventory. Auto-fuse (R and SR) keeps the copies your stands still need for their stars.

Stand Discs

Releasing a stand gives 💿 Stand Discs: R 1, SR 3, SSR 15, UR 50, LR 120. A stand with stars gives that much again for every copy its stars used, so a team member you replace isn't wasted. On a stand's Stars tab, the 💿 button lets Discs stand in for the copies a star still lacks, per copy: R 10, SR 25, SSR 120, UR 400, LR 1 000. Only for stands a banner sells. Prestige never takes Discs: it needs real copies.

Prestige

On top of its stars, a stand can climb three prestiges, on its panel, once it reaches level 100: each one starts it again at level 0, stronger for the climb. Each multiplies its health and damage: ×1.67 at prestige 1, ×2.33 at 2 and ×3 at 3 (a prestige 0 stand has a third of a prestige 3 one; every stand starts at prestige 0, yours and the enemies' alike). Prestige only comes from spare copies of the stand, used up like stars: prestige 1 3, prestige 2 4, prestige 3 5 copies for a UR or an LR, ×2 for SSR, ×3 for SR, ×3 for R. A Requiem Arrow stands in for one copy. Pull, trade and use Stand Discs to get there. PvP (duels, gang wars and the Gang Cup) leaves prestige out.

PrestigeHealth and damageUR, LRSSRSR, R
1×1.67369
2×2.334812
3×351015

Awakening (stars)

A team stand gains a star (an awakening) on its panel, once it has the level for it, by using up spare copies of itself from storage (unlocked, the least advanced first; their XP carries over and their items come back). A Requiem Arrow stands in for one of those copies.

StarLevelCopiesWith an Arrow
★12010 + 🏹
★25010 + 🏹
★38021 + 🏹
★410021 + 🏹
★510032 + 🏹

★5 is the cap for every stand, so a stand takes 9 spare copies from ★0 to ★5. Each awakening raises the stand's bonus stats by another 22% of their base (×2.11 at ★5).

Requiem Arrows are rare: the bosses of story Parts 6, 7 and 8 and of the Alternate Universe chapters from Part 5 on give one on their first clear, the shop sells one a week, the Requiem Tower gives one every 20 floors, the B9 boss of a dungeon sometimes drops one, and the Mirror World very rarely. At 100, a Requiem Arrow can instead evolve Killer Queen (★2+), Silver Chariot (★2+) and Gold Experience (★3+) into Bites the Dust, Chariot Requiem and Gold Experience Requiem. It's your choice each time (an Arrow star or ✧ Requiem, on the stand's panel), so you can keep the original and take it to ★5, and still evolve it later. Evolving starts the Requiem form at level 0 and ★0; items carry over.

Next: types & qualities →

Chargement