Lv 0
⟳3
Mandom
Rewinds six seconds: every ally has its debuffs cleared and heals 8%14 HP of its max health, and its target's special is pushed back a turn.
- HP
- 180
- ATK
- 24
- ARM
- 100
- SPD
- 20
- CRT
- 1
- 💨 B
スタンド Stand parameters
Mandom
Lv 0
⟳3
Rewinds six seconds: every ally has its debuffs cleared and heals 8%14 HP of its max health, and its target's special is pushed back a turn.
スタンド Stand parameters
Mandom
SSR · Jojo's Bizarre Adventures
Untrained mastery 2 pts
2 fights0 wins350 damage0 specials
| Base | Theirs | Gain | |
|---|---|---|---|
| Health | 440 | 180 | −260 |
| Damage | 72 | 24 | −48 |
| Armor | 100 | 100 | · |
| Speed | 5 | 20 | +15 |
| Critical | 1% | 1.0% | · |
Gain: what levels, stars, items, chips and qualities add on top of the stand's base.
Rewinds six seconds: every ally has its debuffs cleared and heals 8%14 HP of its max health, and its target's special is pushed back a turn. Charges in 3 turns.
✦ Passive True Man's World: Whenever any stand falls, it gains +100 critical for 2 turns and heals 50% of its max health.
❤️ Scales with Health×1.00 · a Health type would power it up
No items equipped.
No chips socketed.